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March 30, 1998 (7:35am)

Well, this is a beginning of my OpenGL page. Currently, I this will cover what I will be including in my presentation for my CSCI105 class. This is supposed to be a 5-10 minute presentation, and a 4-5 page research paper.

What I currently plan to cover:

  • Background of OpenGL
    • Purpose, origin
    • Uses/Application of OpenGL
    • Latest Developments
  • Implementation of OpenGL
    • Features of OpenGL
    • Windows implementation of OpenGL
    • Demostration and dissection of source code

I think that should quite adequately fulfill my requirements. Points of emphasis will be of the coming importance of realtime 3D visualization (from high end graphics and visualization to desktop computing (first as games, and now, later, for data representation), difficulties and notes with compatibility and performance, and lastly, with the source code, a demonstration of what OpenGL can do, and how it does it.

Needed for presentation:

  • OpenGL capable computer
  • projector
  • white board or hand outs or Powerpoint ?

manipulation

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